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Multimedia & Game Development



Book Title : Object Oriented ActionScript For Flash 8
eBook download format(s) : rar
ISBN-10 : 1590596196 
ISBN-13 : 978-1-590596-19-7 
Author(s) : Peter Elst Todd Yard 
Publisher : friends of ED (20 Feb 2006)
Section : Multimedia & Game Development
Book Review:

Book Description
With the release of Macromedia Flash 8, Flash is now the most powerful and widely used client software for the web, and it's the only one that runs on virtually every browser, on every platform. It also features ActionScript, a scripting language with great object-oriented support. As such, Flash is the ideal platform for producing sophisticated object-oriented web applications. Complex applications demand a solid understanding of object-oriented programming (OOP) techniques, regardless of the language and platform used, and this book will provide all you need.

Object-Oriented ActionScript For Flash 8 teaches the theory and practice of OOP with ActionScript. You do not need any extensive prior programming experience, you just need to want to go beyond the usual Flash interfaces. Authors, and working Flash developers, Peter Elst and Todd Yard take you through the complete development cycle of a series of related applications, using numerous step-by-step instructions. You'll be able to develop highly reusable applications and services that leverage the dynamic features in Flash.

This book demonstrates professional OOP skills and techniques that are completely transferable to other programming languages and technologies, including Inheritance, Polymorphism, managing classes, component development, consuming web services, and much more. It also includes some cutting edge ActionScript programming techniques, and animation and effects classes.

Summary of Contents:

PART ONE: OOP AND ACTIONSCRIPT




Chapter 1: Introduction to OOP

Chapter 2: Programming Concepts

Chapter 3: ActionScript 2.0 Programming








PART TWO: FLASH OOP GUIDELINES

Chapter 4: Planning

Chapter 5: Project Workflow

Chapter 6: Best Practices





PART THREE: CORE OOP CONCEPTS




Chapter 7: Encapsulation

Chapter 8: Classes

Chapter 9: Inheritance

Chapter 10: Polymorphism

Chapter 11: Interfaces

Chapter 12: Design Patterns

Chapter 13: Case Study: An OOP Media Player





PART FOUR: BUILDING AND EXTENDING A DYNAMIC FRAMEWORK




Chapter 14: Framework Overview

Chapter 15: Manager Classes

Chapter 16: UI Widgets

Chapter 17: OOP Animation and Effects





PART FIVE: DATA INTEGRATION




Chapter 18: Interrelationships and Interactions Between Components

Chapter 19: Communication Between Flash and the Browser

Chapter 20: Server Communication (XML and Web Services)

Chapter 21: Case Study: Time Sheet Application









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